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dc.contributor.authorBender, Jan*
dc.date.accessioned2021-02-11T11:53:31Z
dc.date.available2021-02-11T11:53:31Z
dc.date.issued2014*
dc.date.submitted2019-07-30 20:02:00*
dc.identifier35189*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/45592
dc.description.abstractInteractive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.*
dc.languageGerman*
dc.subjectQA75.5-76.95*
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UY Computer scienceen_US
dc.subject.otherphysikalisch-basierte Simulation*
dc.subject.otherdeformable solids*
dc.subject.otherGPU-based simulation*
dc.subject.otherdeformierbare Festkörper*
dc.subject.otherGPU-basierte Simulationphysically-based simulation*
dc.subject.otherMehrkörpersysteme*
dc.subject.othermulti-body systems*
dc.titleDynamiksimulation in der Computergraphik*
dc.typebook
oapen.identifier.doi10.5445/KSP/1000040123*
oapen.relation.isPublishedBy68fffc18-8f7b-44fa-ac7e-0b7d7d979bd2*
oapen.relation.isbn9783731502043*
oapen.pagesIV, 255 p.*
peerreview.review.typeFull text
peerreview.anonymityAll identities known
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityScientific or Editorial Board
peerreview.id8ad5c235-9810-49eb-b358-27c8675324d9
peerreview.titleDissertations (Dissertationen)


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