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            Spiel*Kritik

            Kritische Perspektiven auf Videospiele im Kapitalismus

            Thumbnail
            Contributor(s)
            Spies, Thomas (editor)
            Kurt, Seyda (editor)
            Pötzsch, Holger (editor)
            Collection
            Open Library Medienwissenschaft 2024
            Language
            German
            Show full item record
            Abstract
            Inwiefern spiegeln Videospiele und ihre Kultur gesellschaftliche Machtverhältnisse? Vor welchen Herausforderungen steht die Spieleindustrie und welche strukturellen Mechanismen prägen sie? Wie können virtuelle Welten utopische Möglichkeitsräume eröffnen? Erstmalig im deutschsprachigen Raum versammeln die Beiträger*innen kritische Perspektiven auf herrschende Ideologien sowie die Produktion und die Nutzung eines Mediums, dessen gesellschaftliche Relevanz stetig wächst. Dabei finden sie Zugänge über Kunst, Wissenschaft sowie Journalismus, um Videospiele im Spannungsfeld von Kapitalismus, Patriarchat und Kolonialismus unter die Lupe zu nehmen.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/190928
            Keywords
            Videospiel; Spieleindustrie; Diversität; Kapitalismus; Patriarchat; Kolonialismus; Ideologie; Medien; Gesellschaft; Popkultur; Computerspiele; Medienästhetik; Digitale Medien; Medienwissenschaft; Video Game; Game Industry; Diversity; Capitalism; Patriarchal; Colonialism; Ideology; Media; Society; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
            DOI
            10.14361/9783839467978
            ISBN
            9783839467978, 9783837667974, 9783732867974
            Publisher
            transcript Verlag
            Publisher website
            http://www.transcript-verlag.de
            Publication date and place
            Bielefeld, 2024
            Series
            Game Studies,
            Pages
            332
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              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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