Videogames and Metareference
Mapping the Margins of an Interdisciplinary Field

Contributor(s)
Krampe, Theresa (editor)
Thon, Jan-Noël (editor)
Language
EnglishRésumé
Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective.
Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention.
This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
Keywords
Metalepsis;Metareference;self-reflexivity;transmedial narratology;Metareferentiality;Semiotic;Indie Horror Games;Indie Games;Layers of Fear;Alan Wake Series;Metareferential Reality;Metareferential Play;Posthuman Subjectivities;Pentiment;Comics Games;Metamuseum;Postdigital Aesthetics;Inscryption;literary metafiction;digital games;metalanguage;multimodality;Imscared: A Pixelated Nightmare;Archimedes;Metaproceduralism;Postdigital;Post-digital;Postdigitality;Lumino City;Card HunterISBN
9781032882949, 9781003538592, 9781040392492Publisher
Taylor & FrancisPublisher website
http://www.taylorandfrancis.com/Publication date and place
2025Imprint
RoutledgeSeries
Routledge Advances in Game Studies,Classification
Media studies
Popular culture
The arts: general topics
Digital animation
Games development and programming
Philosophy
Linguistics
Literary studies: general

